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VPA WORLD CUP 2026 INFO

VPA E-SPORTS

CROSSPLAY 11vs11

VPA WORLD CUP 2026 Info

VPA WORLD CUP 2025 31st May more info will be released soon please stay tuned

Rules

🏆 VPA WORLD CUP 2026

1. GENERAL PROVISIONS

  • Knowledge of Rules: By participating, managers and players acknowledge they have read and understood all rules. No leniency will be granted for "lack of knowledge."

  • Single Account Policy: Each member is restricted to one account per platform. Multiple accounts result in a permanent ban.

  • Identification: PSN ID / GamerTag / EA ID on the website must match the in-game ID exactly. Discrepancies result in a 1-0 forfeit loss.

2. MATCH SCHEDULING & RESCHEDULING

  • Official Match Times: Default match times are set for 9:00 PM, 9:30 PM, and 10:00 PM UK TIME every Sunday.
    Rescheduling Policy:
    Matches can be rescheduled only if a request is sent to both the Opposing Captain and the Admin with at least 2 days (48 hours) notice.

  • Catch-up Deadline: Rescheduled matches must be played before the next official matchday.

  • Sunday Triple-Header: Given that there are 3 matches every Sunday,  it is the managers' responsibility to organize carefully to avoid 1-0 default losses. If no agreement is reached and no notice was given, the match must proceed at the default time.

3. MATCH DAY PROCEDURES

  • Mandatory Streaming: It is mandatory for every team to live stream all official matches (via YouTube, Twitch, or other platforms). The stream serves as the primary evidence for any disputes or server issues.

  • Streaming Penalty: Failure to stream will result in a 1-match suspension for the Team Manager.

  • Default Time: Matches are played on the official day/time. A 10-minute delay is permitted. Beyond 11 minutes, a default win can be claimed.

  • Disconnections: If a player crashes within the first 10 minutes (0-0), the team may restart. If the Goalkeeper disconnects, the game must be stopped immediately to prevent AI exploitation.

  • Results: Scores and stats must be submitted within 24 hours.

4. HEIGHT & PLAYSTYLE RESTRICTIONS 

  • CBs (Centre Backs): Max 187 cm.

  • Fullbacks/Midfield/Attack: Max 182 cm.

  • Goalkeepers: Max 192 cm

    Teams must record heights in centimeters. Failure to provide heights clips with centimeters measurement will result by a default loss : 1-0. For formations with 4 backline only 2 CB´s + 1 CDM is allowed to be 187 cm.

  • Banned Perks: Far Reach, Bruiser, and Block (Silver/Gold) are BANNED.
    Banned for all positions. Using forbidden playstyles = default loss
  • How to record Heights and Perks : (TUTORIAL) Clip must show the name of your opponent. Failure to record your heights and perks (all perks of each players) will result in a default loss. (1-0) Opponent must request at halftime or void. Heights clip must be sent after you complete your games if the opponent asked for it. You have until 2 hours after the game to send. Any default claim must be done until midnight (UK) or if timezones are very different between the 2 teams, until 12 hours after game is scheduled.

    Verification: Request "Height Clips" at Half-Time. Failure to provide clips within 2 hours of the match results in a 1-0 loss.

5. IN-GAME RULES

  • Glitches: Speed-up lag exploitation, blocking GKs, or pausing for AI saves is strictly prohibited.

  • Red Cards: Automatic 1-match suspension.

  • 6. SQUAD ROSTERS & ELIGIBILITY

    • Squad Size: Maximum 25 players per nation. All players must be registered on the official team page on the platform.

    • Social Media: Each nation must submit a squad list poster on social media.

    • Player Eligibility: Players must be born in the country, have residency, or hold a valid ID/Passport for that nation. Your national flag on the profile must match the country you represent.

    • Foreign Players: Nations with a player shortage may apply for "Foreign Player" approval through the International Deputy team. Playing unapproved foreign players results in bans and default losses.

    • Single Team Policy: A player can only represent one team. Once a player has played a match (Group or Knockout), they cannot switch to another team (e.g., a nation's "B" team). Violations result in player bans and team defaults.

    • Gamertags: All player gamertags must be correctly linked to their profiles.

    7. PLAYER STATISTICS

    • Automation: Statistics are automated via the EA API. Managers must ensure the result is submitted correctly for the system to track data.

    8. LATENESS & KICK-OFF DELAYS

    • Standard Rule: If an opponent is more than 5 minutes late without communication, a default win (1-0) can be claimed.

    • Premium Teams: Teams with Premium membership are allowed up to 10 minutes of delay without communication. After 11 minutes, a default occurs.

    • Requested Delays: Premium teams are entitled to request a formal kick-off delay of up to 15 minutes, but they must inform the opposition manager before the scheduled time.

    • Mandatory Contact: You are required to have contact with the opposition manager at least 10 minutes before kick-off

      9. REFUNDS

      • Entry fees into the International competitions are non refundable. The entry fee costs go towards cash prizes and running costs.

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